(c) WWE
WWE 2K17 is here, looking to build on the momentum from last
year’s “Stone Cold” Steve Austin-headlined affair. With all the bells and
whistles being promoted, including a possible actual tie-in match with Brock
Lesnar and Bill Goldberg, how does this year’s big-budget wrestling game
compare to what we’ve already seen? It certainly doesn’t feel like what WWE is
like in 2017, or 2016 for that matter.
It should be noted, before I get too far into the review
that, yes, I get it. Game development takes lots of time, and radical changes
cannot be made to games without months or years to further develop on the new
changes. I also understand that the WWE has recently made massive changes to
the structure of the organization, with the brand split, new announce teams and
sets. These changes were made too recently to allow the developers to reflect
them in WWE 2K17. It’s unfortunate, but I understand.
Despite that, this game still feels like it belongs in 2015
instead of present day. Aside from a few major additions like AJ Styles and the
Four Horsewomen, nothing else seems new.
The announce team is the most glaring example of the game’s
outdated feel. The three men behind the table in WWE 2K17 are Michael Cole, JBL
and Jerry Lawler. Those three haven’t been an announce team for ages. Even if
we ignore the changes after WrestleMania 32, where’s Byron Saxton? Where’s
Mauro Ranallo?
As far as in-ring gameplay, things are pretty much identical
to what we’ve already seen. Gameplay is pretty smooth and generally works, but
like WWE 2K16, matches still come down to if you can reverse your opponent’s
attacks or not. If you can’t get your reversals down, you’ll lose just about
every time. The biggest changes are the addition of backstage brawling and
interactive promos. Unfortunately, both fall flat.
Backstage brawling is definitely the cooler of the two big
new features, but it lacks direction. It’s great that we can finally fight in
some place besides the middle of an arena, and the addition of side rooms to
find new weapons to use is fun. The issue is these backstage brawls are often
presented like regular matches, but there’s not really anything to tell you
what to do. There’s no clear finish like there is with a pin or submission.
Interactive promos seem like a great idea as well, but these
are worse than what we’ve had in WWE 2K16. You get the opportunity to pick from
four options every time you speak, but these options are usually vague and
don’t reflect the full promo. I would often pick what I thought would be a good
“face” thing to say, only for the actual dialogue to include swearing and other
“heel” characteristics. Maybe this gets easier if you increase your promo
abilities, but it just seems confusing and overly complicated from what I’ve
experienced.
You can also have dueling promos, where you and another
Superstar go head-to-head on the microphone. These suffer the same issues as
before, but the way the game generates the text for promos doesn’t quite work.
You end up yelling back and forth, sometimes about related things but often
not.
Promos also feature paragraphs worth of text each time you
talk. This means enough dialogue could never be recorded to make the promos
sound good. Unfortunately, promos are instead done with the characters flapping
their mouths and no sounds coming out. It’s jarring when you see two men in the
middle of a ring yelling at each other, but not hearing any of it.
Perhaps my biggest complaint is the weird way WWE 2K17 is
presented. When playing through MyCareer mode, you still set up each show with
the match you’re in, if you want to run in on an opponent’s match or if you
want to do a promo between matches. Once done, instead of simply simming to the
points you want to play, you’ll have to sit through the opening of the show
you’re starting.
This means you have to watch through the opening for NXT,
Main Event and the rest EVERY. TIME. I didn’t ever want to know the lyrics to
the Main Event theme song, but I have no choice any more. From what I can tell,
this can’t be turned off either. Add in the dated, repetitive commentary and
I’m pretty sure WWE 2K17 actually wants you to mute it when playing. You
certainly will not be missing anything if you do.
As for any improvements, the graphics do look much nicer
than previous games. The biggest addition is an upgrade to the lighting, which
really helps make everything look and feel more authentic.
The creation tools also feel improved. There are more
options to customize your wrestlers, the create-an-arena mode is a nice touch,
and with the ability to change your MyUniverse mode as you see fit, you can get
things looking like they do on TV.
Throw in a complete lack of a Showcase mode, and it’s really
hard to recommend WWE 2K17. Aside from the improved graphics, there’s just
about nothing new that’s worth getting the latest game. If you don’t have any
wrestling game, WWE 2K17 is still pretty enjoyable. The core mechanics are
still solid, and gameplay is fun and addicting. That being said, WWE 2K16 is
almost identical, and doesn’t feature any of the annoying presentations or
directionless gameplay. It’s also going to be cheaper, and you can probably
find a used copy for a decent price.
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