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Showing posts with label Xbox. Show all posts
Showing posts with label Xbox. Show all posts

Tuesday, March 1, 2016

Mortal Kombat X Patch Notes for March 2016



These notes are from the developers for the new update that went live today for Mortal Kombat X(L):

General Gameplay fixes
•New rollback based enhanced online multiplayer is now active
•Reduced chipdamage from most normals
•Reduced metergain from having most normals blocked
•Round timer now operates in real time seconds
•Neutral jumping attacks are more negative on block on the way up
•After a breaker or block breaker stamina is removed from both players
•Stamina now starts to refill 2 secs after a breaker (down from 2.5 secs) at a 50% faster rate
•Lowered the trade priority of most jumping attacks and increased hurt regions after their startup frames
•Reduced the meter gain on most multi-hitting strings and some multi-hitting special moves
•Grab background interactions now function as true command grabs which can combo from a hit
•Most projectile background interactions can now have their trajectory lowered by holding Down which can make them harder to low profile
•Adjusted the background collision at the ends of some arenas which would cancel out some profiles sooner than desired
•Added 2 more recovery frames after a blocked or missed attack while jumping backwards
•Adjusted the throw immunity of most special moves
•Increased combo damage scaling after a throw tech
•Combos do not end after a meter burned throw at the end of a match
•Some hit sparks are now red when the move connects during an opponent's recovery frames
•Fixed some incorrect framedata in the movelist
•Adjusted many combos which were inconsistent if the player and opponent were not both chest to screen or chest away from screen
•Added 3 more frames to the throw tech window
•A teched throw at the beginning of a match will no longer grant first hit bonus



Character Specific Fixes
•Cassie - Flip Kick now has 7 startup frames (up from 6)
•Cassie - Flip KickEx no longer has armor
•Cassie - Down+FP is now -6 on block (up from -8)
•Cassie - Away+BK has increased pushback and is now -4 on block (up from -9)
•Cassie - Change the last input of the Cage Raged combo from Away+BP, FP, BP, Down+FP+BP to Down+BP+BK
•Cassie - Reduced the cancel advantage of the 4th hit of the Away+BP, FP, BP, Down+BP+BK combo
•Cassie - Away+BP, FP, BP is now -14 on block with less pushback (down from -4)
•Cassie (Hollywood) - The hit advantage of Nut Buster and Nut Kracker are now more consistent regardless of the height it connects at
•Cassie (Brawler) - Added Haymaker (enhanced version of Take Down) which is armored and does more damage
•Cassie (Brawler) - Added Bone Breaker (enhanced version of Bow Breaker) which is armored, does more damage, and can combo from a hit


•D'Vorah - Increased the damage of Ovipositor Charge & Ovipositor Rush by 2
•D'Vorah - Ovipositor Rush now has 14 startup frames (down from 20)
•D'Vorah - Ovipositor Rush is now -17 on block (down from -12)
•D'Vorah - Away+FK is now a high block and +11 on block (up from +2 and a mid)
•D'Vorah - Away+BK has increased pushback and is now -11 on block (down from -15)
•D’Vorah (Swarm Queen) - increased combo damage scaling after dash cancelling out of Wasp Grenade
•D'Vorah (Brood Mother) - reduced the cooldown on Krawler to 3 seconds (down from 4)
•D'Vorah (Venomous) - Bug Spray &Bug Burst is now max -23 on block and +12 on hit (down from -20 on block and +15 on hit)


•Ermac - Away+FP is now a high block and has 9 startup frames and 3 active frames (down from 11 start and up from 2 active)
•Ermac - Down+FP is now -6 on block (down from -10)
•Ermac - Increased the block advantage of Away+BP by 1 and it is now more plus on block the longer it is charged
•Ermac - Towards+FK now has 11 startup frames and is -4 on block (down from 13 startup and -3 on block)
•Ermac - Towards+FK, BK is now -1 on block (up from -6)
•Ermac - Towards+BK, FK is now -6 on block (up from -11)
•Ermac - Away+BK has increased pushback and is now -10 on block (up from -16)
•Ermac - Changed the command input of Hover to Down, Up+Block (from Down, Down, Up)
•Ermac (Mystic) - Levitate (Tele-Choke) is now -6 on block and has 9 startup frames (up from -14 on block and down from 11 startup frames)
•Ermac (Spectral) - Changed the command input of Soul Ascension to Down, Up+Block (from Down, Down, Up)


•Erron Black - Increased pushback on block for Sand Shot and it is now +6 on block (down from +7)
•Erron Black - Increased range on Sand Trap Tackle and it now has13 startup frames (down from16)
•Erron Black - Quick Sand Tackle will now combo from a hit
•Erron Black - Increased the hit advantage of Quick Sand Tackle &Sand Trap Tackle by 10
•Erron Black - Down+FP now has 7 startup frames (down from 8)
•Erron Black - Towards+BK is now -12 on block and +17 on hit (down from -21 on block and up +7 on hit)
•Erron Black - Away+BK has increased pushback and is now -7 on block (up from -12)
•Erron Black - Increased hit advantage and hit cancel advantage by 1-3 on most normals and strings


•Ferra/Torr - Added Little One Slide (enhanced Bowl Girl) special move which can allow for a combo afterwards
•Ferra/Torr - Added Ferra Throw (enhanced Ferra Toss) special move which can allow for a combo afterwards
•Ferra/Torr - BP, Towards+BK is now -5 on block (up from -8), does 1 less damage, and can now be special canceled
•Ferra/Torr - Down+BP is now +4 on block (up from -11)
•Ferra/Torr - Away+BK has increased pushback and is now -9 on block (down from -18)
•Ferra/Torr - Down+FP (sans Ferra) is now -6 on block (down from -3)
•Ferra/Torr - Away+BK (sans Ferra) is now -6 on block (up from -17)
•Ferra/Torr - Towards+BP can no longer be used twice to extend the same combo
•Ferra/Torr - Grab 'n' Stab can now combo from a hit
•Ferra/Torr - Away+2 can now be special canceled into X-Ray or background interactions
•Ferra/Torr - Increased hit advantage and hit cancel advantage by 2-4 on most normals and strings
•Ferra/Torr (Vicious) - Added Boss Launch (enhanced Boss Toss) which goes farther
•Ferra/Torr (Vicious) - Slightly reduced the range of Boss Toss
•Ferra/Torr (Vicious) - Gut Ripper can now combo from a hit
•Ferra/Torr (Lackey) - Boulder Roll&Double Boulder Roll are now -10 and -6 on block (down from -12 and -9)
•Ferra/Torr (Lackey) - Increased combo damage scaling on Boulder Roll&Double Boulder Roll
•Ferra/Torr (Lackey) - Colossal Crush can now combo from a hit


•Goro - Increased the active frames on jumping FP
•Goro - Shokan Slam can now combo from a hit
•Goro - armor on X-Ray now lasts until the active frames
•Goro - Towards+BK is now +4 on block (up from +2)
•Goro - Away+BK has increased pushback and is now -9 on block (down from -13)
•Goro - Reduced run startup frames and increased it distance traveled
•Goro - Slightly sped up his step forward
•Goro (Kuatan Warrior) - Tremor will be combo damage scaled after combo when used in an unavoidable off the ground situation
•Goro (Dragon Fangs) - Shokan Massacre can now combo from a hit


•Jacqui - Bionic Dash & Bionic Blast are now -9 and 0 on block (down from -19 and -21) with increased pushback on block
•Jacqui - BP, FK is now a low block
•Jacqui - Increased hit advantage and hit cancel advantage by 1-3 on most normals and strings
•Jacqui - added 5 more frames to buffer the Stanky Leg input from BK
•Jacqui - Away+BK has increased pushback and is now -6 on block (up from -10)
•Jacqui (Shotgun) - Single Barrel is now +17 on hit (up from +1)


•Jason - added 5 recovery frames to Back Breaker & Spine Shatter
•Jason - Choke & Choke Slam now have 12 startup frames (down from 15)
•Jason - You can now throw the opponent forward by holding Towards after Spine Shatter connects
•Jason - Down+FP now has 6 startup frames (down from 8)
•Jason - Down+BP now has 6 startup frames (down from 9)
•Jason - Away+FK now has 9 startup frames and is -11 on block (down from 12 startup and -9 on block)
•Jason - Away+FK, FP+FK is now a command throw
•Jason - Added Away+FK, Up+FP combo string
•Jason - Added Away+FK, Down+FP combo string
•Jason - Towards+FK is now +7 on block (up from -1)
•Jason - Down+FK now has 10 startup frames and is -3 on block (down from 11 startup and up -8 on block)
•Jason - Away+BK has increased pushback and is now -3 on block (up from -14)
•Jason - Down+BK now has 13 startup frames and is -2 on block (down from 16 startup and up -3 on block)
•Jason (Slasher) - removed 9 recovery frames from Machete Toss & Machete Throw
•Jason (Slasher) - Away+FP now has 9 startup frames and is -11 on block (down from 11 startup and -10 on block)
•Jason (Relentless) - Increased the scaling damage boost from Damned to 1.1x / 1.25x / 1.45x / 1.75x (from 1.1x / 1.2x / 1.33x / 1.5x)
•Jason (Unstoppable) - removed 12 recovery frames from Corpse Walk
•Jason (Unstoppable) - slightly increased the health gain from Rise & Corpse Walk
•Jason (Unstoppable) - Rise & Corpse Walk now also gain meter while active
•Jason (Unstoppable) - while Punishment & Rampant are active most of your attacks will break through opponents armor
•Jason (Unstoppable) - Punishment & Rampant now lasts 7 seconds (up from 5 seconds)
•Jason (Unstoppable) - Rampant now lasts 10 seconds (up from 5 seconds)


•Jax - Reduced the hit region of Towards+FK
•Jax - Down+FP, Down+BP is now -2 on block (up from -7)
•Jax - Increased combo damage scaling after Gotcha Beatdown, Downward Dash Punch, &Downward Dash Fist
•Jax - Away+BP is now -13 on block (down from -8)
•Jax - Down+FK is now -2 on block (down from 0)
•Jax - Away+BK has increased pushback and is now -13 on block (up from -17)
•Jax - Ground Shake will be combo damage scaled after combo when used in an unavoidable off the ground situation
•Jax (Pumped Up) - Air Drill Punch &Ground Quake will be combo damage scaled after combo when used in an unavoidable off the ground situation
•Jax (Wrestler) - Added 8 recovery frames to Quad Grab&Quad Grapple
•Jax (Wrestler) - increased hit advantage after Back Breaker by 10
•Jax (Wrestler) -Quad Grapple can now combo from a hit


•Johnny Cage - Increased the active frames on jumping BP
•Johnny Cage - Nutcracker is now -14 on block (down from -12)
•Johnny Cage - Down+FK now has 7 startup frames and is -9 on block (down from 10 startup and -4 on block)
•Johnny Cage - Away+BK has increased pushback and is now -12 on block (up from -22)
•Johnny Cage - Down+BK now has 5 more recovery frames and is-6 on block (down from -1)
•Johnny Cage - Increased damage of throw when Red Shadow is active
•Johnny Cage (Fisticuffs) - Fist Bump now recovers 4 frames faster and lasts for 9 seconds (up from 8 seconds)
•Johnny Cage (Fisticuffs) - Away+1 now has 10 startup frames (down from 11)
•Johnny Cage (Fisticuffs) - Hits of Speed Bag string do additional damage on hit and block if Fist Bump is active
•Johnny Cage (Fisticuffs) - does the increased damage throw while Fist Bump is active
•Johnny Cage (A-List) - Nut Breaker is now -21 on block (down from -11)
•Johnny Cage (A-List) - Nut Breaker when meter burned is now -14 on block (down from -12)


•Kano - Up Ball&Uprise Ball will hit more consistently after 7 startup frames
•Kano - Away+FP is now -8 on block (down -2)
•Kano - Away+FP, FK is now -2 on block (down from -1)
•Kano - Down+FP is now -7 on block (down from -9)
•Kano - Down+FK now has 7 startup frames (down from 8)
•Kano - Away+BK has increased pushback and is now -6 on block (up from -10)
•Kano - Down+BK is now -12 on block (up from -7)
•Kano - Air Ball now hits overhead
•Kano (CutThroat) - Blade Slice is now -5 on block (up from -8)
•Kano (CutThroat) - Bloody Slice is now -15 on block (down from -8)
•Kano (CutThroat) - Away+FP has slightly increased range
•Kano (Cybernetic) - Upward Laser now has 6 startup frames and 21 recovery frames (down from 10 startup and up from 18 recovery)
•Kano (Commando) - Added 8 recovery frames to Rib Strike &Rib Breaker
•Kano (Commando) - Choke &Strangle are now +15 and +23 on hit (up from -5 and +5)
•Kano (Commando) - Gains a new BP, BP combo string
•Kano (Commando) - Gains a new Away+FP, FK, FP+FK string
•Kano (Commando) - Rib Breaker&Power Bomb can now combo from a hit


•Kenshi - Blade Reflect & Blade Absorb now have 7 startup frames (down from 10)
•Kenshi - Blade Reflect & Blade Absorb can now parry most non low attacks
•Kenshi - After a successful parry from Blade Reflect &Blade Absorb you can special cancel into another special move
•Kenshi - Away+FP now has 13 startup frames and is -1 on block (down from 17 startup and up from -6 on block)
•Kenshi - Down+FP now has 7 startup frames (down from 8)
•Kenshi - BP now has 9 startup frames and is -14 on block (down from 11 and -9 on block)
•Kenshi - BP, BP can now be meter burned to reset the combo string
•Kenshi - Added Towards+BP, FP, FP / BK combo strings
•Kenshi - Away+BK has increased pushback and is now -9 on block (up from -13)
•Kenshi - Away+BP is now -4 on block (up from -18)
•Kenshi - adjusted the reaction of BP, FP, FP, BP+BK to make comboing afterwards easier
•Kenshi - Increased the damage of BK by 2 and decreased the damage of BK, FP by 2
•Kenshi - Towards+BK is now a high block, has extended range, and has 16 startup frames (down from 18)
•Kenshi - BP, FP, BP is now -2 on block (up from -5)
•Kenshi (Possessed) - After Demon Port & Demon Beam you can hold Towards to perform directional jumping attacks instead of neutral jumping attacks
•Kenshi (Possessed) - Increased damage of Soul Push & Soul Charge by 2 and 5
•Kenshi (Kenjutsu) - FK, BP, BP is now -4 on block (up from -8)
•Kenshi (Kenjutsu) - Away+BP is now -4 on block (up from -18)


•Kitana - Down+FK now has 6 startup frames and is -3 on block (down from 9 startup and up from -5 on block)
•Kitana - BK is now +11 on block (up from +2)
•Kitana - Away+BK has increased pushback and is now -2 on block (up from -6)
•Kitana (Assassin) - Sharpen &Razor Blade now has 54 and 30 recovery frames (down from 73 & 55)
•Kitana (Assassin) - Increased armor frames on Assassin Impale
•Kitana (Mournful) - reduced block stun frames on the first hit of Glaive Return


•Kotal Kahn - Away+BK has increased pushback and is now -8 on block (up from -13)
•Kotal Kahn - Sunstone & Burning Sunstone now breaks through Ice Klone
•Kotal Kahn - Towards+BK now has 23 startup frames and is now +9 on block (up from 20 startup frames and -2)
•Kotal Kahn (War God) - Sword Quake will be combo damage scaled after combo when used in an unavoidable off the ground situation
•Kotal Kahn (Sun God) - Moon God Choke can now combo from a hit


•Kung Lao - Reduced the hit region of Jumping BP
•Kung Lao (Tempest) - Orbiting Hat is now +7 on block (down from +12)
•Kung Lao (Tempest) - Orbiting Hat is now +40 on hit (up from +17)
•Kung Lao (Tempest) - Cyclone pulls the opponent closer when blocked


•Kung Jin - Towards+BK is now +4 on block (up from -1)
•Kung Jin - Away+BK has increased pushback and is now -8 on block (up from -12)


•Liu kang - Away+BK has increased pushback and is now -9 on block (up from -13)
•Liu kang (Dragon Fire) - Flip Kick from Bicycle Kick is now 0 on block (down from +2)
•Liu kang (Dualist) - Yang damage buff no longer goes away when you get hit


•Mileena - Removed 5 recovery frames from Double Sai Blast
•Mileena - Removed 3 recovery frames from Sai Blast
•Mileena - Removed 3 recovery frames from Air Sai Blast
•Mileena - Down+FP now has 6 startup frames and is -5 on block (down from 9 startup and -4 on block)
•Mileena - Down+FK now has 8 startup frames and is -6 on block (down from 10 startup and -1 on block)
•Mileena - Away+BK has increased pushback and is now -4 on block (up from -8)
•Mileena - Towards+BK now has 15 startup frames and is -8 on block (down from 17 startup and -31 on block)
•Mileena (Piercing) - Removed 5 recovery frames from Low Sai & Double Low Sai
•Mileena (Piercing) - Away+FP is now -2 on block (down from -5)
•Mileena (Piercing) - Away+FP, BP is now -1 on block (down from +2)
•Mileena (Ravenous) - High Pounce now has 12 startup frames, is -3 on block, and has 9 less recovery frames (down from 15 startup and -7 on block) and has increased range
•Mileena (Ravenous) - Low Pounce now has 8 startup frames and has 8 less recovery frames (down from 13 startup)


•Predator - Down+FP now has 8 startup frames and is -6 on block (down from 9 startup and -3 on block)
•Predator - Down+FK is now -6 on block (down from -3)
•Predator - Away+BK has increased pushback and is now -10 on block (up from -15)
•Predator (Warrior) - Dread Slam now has 13 startup frames and is -4 on block (down from 29 startup and up from -9 on block)
•Predator (Warrior) - Dread Launch now has 13 startup frames and is -14 on block (down from 29 startup and down from -9 on block)
•Predator (Warrior) - removed 3 recovery frames from Self-Detonate & Self-Destruct
•Predator (Hish-Qu-Ten) - lowered damage of all Plasma Shots by 1
•Predator (Hish-Qu-Ten) - added 3 recovery frames with Cancel from Plasma Shot when the opponent is in block stun


•Quan Chi - Trance is now +46 on hit (down from 80)
•Quan Chi - Removed 9 startup frames from Sky Crush
•Quan Chi - removed 5 startup frames from Sky Drop
•Quan Chi - Ground Burst meter burn is now -1 on block (down from +14) but it can now be delayed to increase the block advantage
•Quan Chi - Increased combo damage scaling after Ground Burst
•Quan Chi - Away+BK has increased pushback and is now -8 on block (up from -12)
•Quan Chi (Sorcerer) - Black Magic now activates in 29 frames and has 30 recovery frames (down from activates in 53 frames and 70 recovery frames)
•Quan Chi (Sorcerer) - Final Hex now activates in 31 frames and has 53 recovery frames (down from activates in 47 frames and 55 recovery frames)
•Quan Chi (Sorcerer) - Dark Curse now activates in 36 frames and has 59 recovery frames (down from activates in 45 frames and 62 recovery frames)
•Quan Chi (Summoner) - Increased combo damage scaling after Bat attacks


•Raiden - Towards+FP, BP is now 0 on block (up from -3)
•Raiden - Down+FP is now -7 on block (down from -9)
•Raiden - Away+BK has increased pushback and is now -3 on block (up from -17)
•Raiden - Towards+BK is now +6 on block (up from -3)
•Raiden - Increased the cancel advantage of Towards+FP, BP
•Raiden (Master of Storms) - Static Traps now last 20 seconds (up from 10 seconds)


•Reptile - Increased active frames on jumping FP
•Reptile - Away+BK has increased pushback and is now -9 on block (up from -13)
•Reptile (Deceptive) - added 5 recovery frames with Stealth & Invisibility when the opponent is in block stun
•Reptile (Nimble) - Basilisk now recovers in 31 frames (down from 36)
•Reptile (Nimble) - Basilisk Runner now recovers in 61 frames (down from 71)


•Scorpion - Takedown & Takeout are now +15 on hit (up from -5)
•Scorpion - FP, FP is now +1 on block (up from -4)
•Scorpion - FP, BP is now -6 on block (up from -11)
•Scorpion - Down+FP is now -7 on block (up from -9)
•Scorpion - BP, FP is now +2 on block (up from -7)
•Scorpion - BP, FP, BK is now +2 on block (up from -14)
•Scorpion - FK now has 7 startup frames and is +2 on block (down from 11 startup frames and down from -3 on block)
•Scorpion - Away+BK has increased pushback and is now -9 on block (up from -18)
•Scorpion (Ninjutsu) - Away+BK has increased pushback and is now -4 on block (up from -16)
•Scorpion (Ninjutsu) - The 2nd hit of Towards+BP is now an overhead block
•Scorpion (Ninjutsu) - Away+BK can now be special canceled before the 2nd hit
•Scorpion (Hellfire) - Hell-Ferno will be combo damage scaled after combo when used in an unavoidable off the ground situation


•Shinnok - Amulet Curse has increased pushback on block
•Shinnok - Down+FP is now -7 on block (up from -9)
•Shinnok - Down+BP is now a high block
•Shinnok - Away+BK has increased pushback and is now -8 on block (up from -19)
•Shinnok (Impostor) - After Air Tricky Portal you can hold Towards to perform directional jumping attacks instead of neutral jumping attacks
•Shinnok (Necromancer) - Judgment Fist & Judgment Smash now has 52 startup frames and is +2 on hit (down from 58 startup and -3 on hit)


•Sonya - Away+BK has increased pushback and is now -10 on block (up from -14)
•Sonya (Demolition) - Grenades no longer bounce when they hit the ground
•Sonya (Demolition) - Drone Drop now reloads 5 frames faster and recovers 3 frames faster
•Sonya (Demolition) - Increased combo damage scaling on Stun Grenade
•Sonya (Demolition) - Drone Drop now adds combo damage scaling


•Subzero - Down+FP is now -4 on block (up from -6)
•Subzero - Away+BK has increased pushback and is now -5 on block (up from -16)
•Subzero (Unbreakable) - Icy Slide will now leave the opponent frozen if it connects while Frozen Aura or Ice Aura is active
•Subzero (Grand Master) - Klone Toss can now have its trajectory lowered by holding Down




•Takeda - Down+FP now has 7 startup frames (up from 8)
•Takeda - Away+BK has increased pushback and is now -5 on block (up from -9)
•Takeda - Towards+BK is now +9 on block (up from +2)
•Takeda (Ronin) - Blade Kall and Blade Summon is now -13 on block and only hits once on block or armor (down from -5)
•Takeda (Ronin) - Away+BP now has 15 startup frames (up from 12)


•Tanya - Away+BK has increased pushback and is now -7 on block (up from -12)
•Tanya - FK, BK can no longer be canceled on the first active frame
•Tanya (Kobu Jutsu) - reduced the blockstun on Tonfa Throw
•Tanya (Kobu Jutsu) - Away+FP now has 10 startup frames (up from 9)
•Tanya (Kobu Jutsu) - Reduced the pushback on block from the last hit of Tonfa Swipe
•Tanya (Kobu Jutsu) - Away+FP, BP+BK is now -10 on block (down from -4)
•Tanya (Dragon Naginata) - Increased damage of Away+BP by 2
•Tanya (Dragon Naginata) - Increased damage of Down+Away+BP by 2
•Tanya (Pyromancer) - removed 5 recovery frames from Low Fireball & High Fireball
•Tanya (Pyromancer) - removed 2 recovery frames from Air Far Fire Blast & Air Close Fire Blast


•Tremor - Rock Shower now activates 6 frames later and has 6 more recovery frames
•Tremor - Rock Drop now activates 6 frames later and has 10 more recovery frames
•Tremor - Down+FK is now -2 on block (down from +1)
•Tremor - Down+BK is now -11 on block (down from -8)
•Tremor - Ground Pulse & Ground Quake will be combo damage scaled after combo when used in an unavoidable off the ground situation
•Tremor (Crystalline) - Krystal Blast Down Shatter is now -5 on block (down from 0)
General Gameplay fixes
•New rollback based enhanced online multiplayer is now active
•Reduced chipdamage from most normals
•Reduced metergain from having most normals blocked
•Round timer now operates in real time seconds
•Neutral jumping attacks are more negative on block on the way up
•After a breaker or block breaker stamina is removed from both players
•Stamina now starts to refill 2 secs after a breaker (down from 2.5 secs) at a 50% faster rate
•Lowered the trade priority of most jumping attacks and increased hurt regions after their startup frames
•Reduced the meter gain on most multi-hitting strings and some multi-hitting special moves
•Grab background interactions now function as true command grabs which can combo from a hit
•Most projectile background interactions can now have their trajectory lowered by holding Down which can make them harder to low profile
•Adjusted the background collision at the ends of some arenas which would cancel out some profiles sooner than desired
•Added 2 more recovery frames after a blocked or missed attack while jumping backwards
•Adjusted the throw immunity of most special moves
•Increased combo damage scaling after a throw tech
•Combos do not end after a meter burned throw at the end of a match
•Some hit sparks are now red when the move connects during an opponent's recovery frames
•Fixed some incorrect framedata in the movelist
•Adjusted many combos which were inconsistent if the player and opponent were not both chest to screen or chest away from screen
•Added 3 more frames to the throw tech window
•A teched throw at the beginning of a match will no longer grant first hit bonus



Character Specific Fixes
•Cassie - Flip Kick now has 7 startup frames (up from 6)
•Cassie - Flip KickEx no longer has armor
•Cassie - Down+FP is now -6 on block (up from -8)
•Cassie - Away+BK has increased pushback and is now -4 on block (up from -9)
•Cassie - Change the last input of the Cage Raged combo from Away+BP, FP, BP, Down+FP+BP to Down+BP+BK
•Cassie - Reduced the cancel advantage of the 4th hit of the Away+BP, FP, BP, Down+BP+BK combo
•Cassie - Away+BP, FP, BP is now -14 on block with less pushback (down from -4)
•Cassie (Hollywood) - The hit advantage of Nut Buster and Nut Kracker are now more consistent regardless of the height it connects at
•Cassie (Brawler) - Added Haymaker (enhanced version of Take Down) which is armored and does more damage
•Cassie (Brawler) - Added Bone Breaker (enhanced version of Bow Breaker) which is armored, does more damage, and can combo from a hit


•D'Vorah - Increased the damage of Ovipositor Charge & Ovipositor Rush by 2
•D'Vorah - Ovipositor Rush now has 14 startup frames (down from 20)
•D'Vorah - Ovipositor Rush is now -17 on block (down from -12)
•D'Vorah - Away+FK is now a high block and +11 on block (up from +2 and a mid)
•D'Vorah - Away+BK has increased pushback and is now -11 on block (down from -15)
•D’Vorah (Swarm Queen) - increased combo damage scaling after dash cancelling out of Wasp Grenade
•D'Vorah (Brood Mother) - reduced the cooldown on Krawler to 3 seconds (down from 4)
•D'Vorah (Venomous) - Bug Spray &Bug Burst is now max -23 on block and +12 on hit (down from -20 on block and +15 on hit)


•Ermac - Away+FP is now a high block and has 9 startup frames and 3 active frames (down from 11 start and up from 2 active)
•Ermac - Down+FP is now -6 on block (down from -10)
•Ermac - Increased the block advantage of Away+BP by 1 and it is now more plus on block the longer it is charged
•Ermac - Towards+FK now has 11 startup frames and is -4 on block (down from 13 startup and -3 on block)
•Ermac - Towards+FK, BK is now -1 on block (up from -6)
•Ermac - Towards+BK, FK is now -6 on block (up from -11)
•Ermac - Away+BK has increased pushback and is now -10 on block (up from -16)
•Ermac - Changed the command input of Hover to Down, Up+Block (from Down, Down, Up)
•Ermac (Mystic) - Levitate (Tele-Choke) is now -6 on block and has 9 startup frames (up from -14 on block and down from 11 startup frames)
•Ermac (Spectral) - Changed the command input of Soul Ascension to Down, Up+Block (from Down, Down, Up)


•Erron Black - Increased pushback on block for Sand Shot and it is now +6 on block (down from +7)
•Erron Black - Increased range on Sand Trap Tackle and it now has13 startup frames (down from16)
•Erron Black - Quick Sand Tackle will now combo from a hit
•Erron Black - Increased the hit advantage of Quick Sand Tackle &Sand Trap Tackle by 10
•Erron Black - Down+FP now has 7 startup frames (down from 8)
•Erron Black - Towards+BK is now -12 on block and +17 on hit (down from -21 on block and up +7 on hit)
•Erron Black - Away+BK has increased pushback and is now -7 on block (up from -12)
•Erron Black - Increased hit advantage and hit cancel advantage by 1-3 on most normals and strings


•Ferra/Torr - Added Little One Slide (enhanced Bowl Girl) special move which can allow for a combo afterwards
•Ferra/Torr - Added Ferra Throw (enhanced Ferra Toss) special move which can allow for a combo afterwards
•Ferra/Torr - BP, Towards+BK is now -5 on block (up from -8), does 1 less damage, and can now be special canceled
•Ferra/Torr - Down+BP is now +4 on block (up from -11)
•Ferra/Torr - Away+BK has increased pushback and is now -9 on block (down from -18)
•Ferra/Torr - Down+FP (sans Ferra) is now -6 on block (down from -3)
•Ferra/Torr - Away+BK (sans Ferra) is now -6 on block (up from -17)
•Ferra/Torr - Towards+BP can no longer be used twice to extend the same combo
•Ferra/Torr - Grab 'n' Stab can now combo from a hit
•Ferra/Torr - Away+2 can now be special canceled into X-Ray or background interactions
•Ferra/Torr - Increased hit advantage and hit cancel advantage by 2-4 on most normals and strings
•Ferra/Torr (Vicious) - Added Boss Launch (enhanced Boss Toss) which goes farther
•Ferra/Torr (Vicious) - Slightly reduced the range of Boss Toss
•Ferra/Torr (Vicious) - Gut Ripper can now combo from a hit
•Ferra/Torr (Lackey) - Boulder Roll&Double Boulder Roll are now -10 and -6 on block (down from -12 and -9)
•Ferra/Torr (Lackey) - Increased combo damage scaling on Boulder Roll&Double Boulder Roll
•Ferra/Torr (Lackey) - Colossal Crush can now combo from a hit


•Goro - Increased the active frames on jumping FP
•Goro - Shokan Slam can now combo from a hit
•Goro - armor on X-Ray now lasts until the active frames
•Goro - Towards+BK is now +4 on block (up from +2)
•Goro - Away+BK has increased pushback and is now -9 on block (down from -13)
•Goro - Reduced run startup frames and increased it distance traveled
•Goro - Slightly sped up his step forward
•Goro (Kuatan Warrior) - Tremor will be combo damage scaled after combo when used in an unavoidable off the ground situation
•Goro (Dragon Fangs) - Shokan Massacre can now combo from a hit


•Jacqui - Bionic Dash & Bionic Blast are now -9 and 0 on block (down from -19 and -21) with increased pushback on block
•Jacqui - BP, FK is now a low block
•Jacqui - Increased hit advantage and hit cancel advantage by 1-3 on most normals and strings
•Jacqui - added 5 more frames to buffer the Stanky Leg input from BK
•Jacqui - Away+BK has increased pushback and is now -6 on block (up from -10)
•Jacqui (Shotgun) - Single Barrel is now +17 on hit (up from +1)


•Jason - added 5 recovery frames to Back Breaker & Spine Shatter
•Jason - Choke & Choke Slam now have 12 startup frames (down from 15)
•Jason - You can now throw the opponent forward by holding Towards after Spine Shatter connects
•Jason - Down+FP now has 6 startup frames (down from 8)
•Jason - Down+BP now has 6 startup frames (down from 9)
•Jason - Away+FK now has 9 startup frames and is -11 on block (down from 12 startup and -9 on block)
•Jason - Away+FK, FP+FK is now a command throw
•Jason - Added Away+FK, Up+FP combo string
•Jason - Added Away+FK, Down+FP combo string
•Jason - Towards+FK is now +7 on block (up from -1)
•Jason - Down+FK now has 10 startup frames and is -3 on block (down from 11 startup and up -8 on block)
•Jason - Away+BK has increased pushback and is now -3 on block (up from -14)
•Jason - Down+BK now has 13 startup frames and is -2 on block (down from 16 startup and up -3 on block)
•Jason (Slasher) - removed 9 recovery frames from Machete Toss & Machete Throw
•Jason (Slasher) - Away+FP now has 9 startup frames and is -11 on block (down from 11 startup and -10 on block)
•Jason (Relentless) - Increased the scaling damage boost from Damned to 1.1x / 1.25x / 1.45x / 1.75x (from 1.1x / 1.2x / 1.33x / 1.5x)
•Jason (Unstoppable) - removed 12 recovery frames from Corpse Walk
•Jason (Unstoppable) - slightly increased the health gain from Rise & Corpse Walk
•Jason (Unstoppable) - Rise & Corpse Walk now also gain meter while active
•Jason (Unstoppable) - while Punishment & Rampant are active most of your attacks will break through opponents armor
•Jason (Unstoppable) - Punishment & Rampant now lasts 7 seconds (up from 5 seconds)
•Jason (Unstoppable) - Rampant now lasts 10 seconds (up from 5 seconds)


•Jax - Reduced the hit region of Towards+FK
•Jax - Down+FP, Down+BP is now -2 on block (up from -7)
•Jax - Increased combo damage scaling after Gotcha Beatdown, Downward Dash Punch, &Downward Dash Fist
•Jax - Away+BP is now -13 on block (down from -8)
•Jax - Down+FK is now -2 on block (down from 0)
•Jax - Away+BK has increased pushback and is now -13 on block (up from -17)
•Jax - Ground Shake will be combo damage scaled after combo when used in an unavoidable off the ground situation
•Jax (Pumped Up) - Air Drill Punch &Ground Quake will be combo damage scaled after combo when used in an unavoidable off the ground situation
•Jax (Wrestler) - Added 8 recovery frames to Quad Grab&Quad Grapple
•Jax (Wrestler) - increased hit advantage after Back Breaker by 10
•Jax (Wrestler) -Quad Grapple can now combo from a hit


•Johnny Cage - Increased the active frames on jumping BP
•Johnny Cage - Nutcracker is now -14 on block (down from -12)
•Johnny Cage - Down+FK now has 7 startup frames and is -9 on block (down from 10 startup and -4 on block)
•Johnny Cage - Away+BK has increased pushback and is now -12 on block (up from -22)
•Johnny Cage - Down+BK now has 5 more recovery frames and is-6 on block (down from -1)
•Johnny Cage - Increased damage of throw when Red Shadow is active
•Johnny Cage (Fisticuffs) - Fist Bump now recovers 4 frames faster and lasts for 9 seconds (up from 8 seconds)
•Johnny Cage (Fisticuffs) - Away+1 now has 10 startup frames (down from 11)
•Johnny Cage (Fisticuffs) - Hits of Speed Bag string do additional damage on hit and block if Fist Bump is active
•Johnny Cage (Fisticuffs) - does the increased damage throw while Fist Bump is active
•Johnny Cage (A-List) - Nut Breaker is now -21 on block (down from -11)
•Johnny Cage (A-List) - Nut Breaker when meter burned is now -14 on block (down from -12)


•Kano - Up Ball&Uprise Ball will hit more consistently after 7 startup frames
•Kano - Away+FP is now -8 on block (down -2)
•Kano - Away+FP, FK is now -2 on block (down from -1)
•Kano - Down+FP is now -7 on block (down from -9)
•Kano - Down+FK now has 7 startup frames (down from 8)
•Kano - Away+BK has increased pushback and is now -6 on block (up from -10)
•Kano - Down+BK is now -12 on block (up from -7)
•Kano - Air Ball now hits overhead
•Kano (CutThroat) - Blade Slice is now -5 on block (up from -8)
•Kano (CutThroat) - Bloody Slice is now -15 on block (down from -8)
•Kano (CutThroat) - Away+FP has slightly increased range
•Kano (Cybernetic) - Upward Laser now has 6 startup frames and 21 recovery frames (down from 10 startup and up from 18 recovery)
•Kano (Commando) - Added 8 recovery frames to Rib Strike &Rib Breaker
•Kano (Commando) - Choke &Strangle are now +15 and +23 on hit (up from -5 and +5)
•Kano (Commando) - Gains a new BP, BP combo string
•Kano (Commando) - Gains a new Away+FP, FK, FP+FK string
•Kano (Commando) - Rib Breaker&Power Bomb can now combo from a hit


•Kenshi - Blade Reflect & Blade Absorb now have 7 startup frames (down from 10)
•Kenshi - Blade Reflect & Blade Absorb can now parry most non low attacks
•Kenshi - After a successful parry from Blade Reflect &Blade Absorb you can special cancel into another special move
•Kenshi - Away+FP now has 13 startup frames and is -1 on block (down from 17 startup and up from -6 on block)
•Kenshi - Down+FP now has 7 startup frames (down from 8)
•Kenshi - BP now has 9 startup frames and is -14 on block (down from 11 and -9 on block)
•Kenshi - BP, BP can now be meter burned to reset the combo string
•Kenshi - Added Towards+BP, FP, FP / BK combo strings
•Kenshi - Away+BK has increased pushback and is now -9 on block (up from -13)
•Kenshi - Away+BP is now -4 on block (up from -18)
•Kenshi - adjusted the reaction of BP, FP, FP, BP+BK to make comboing afterwards easier
•Kenshi - Increased the damage of BK by 2 and decreased the damage of BK, FP by 2
•Kenshi - Towards+BK is now a high block, has extended range, and has 16 startup frames (down from 18)
•Kenshi - BP, FP, BP is now -2 on block (up from -5)
•Kenshi (Possessed) - After Demon Port & Demon Beam you can hold Towards to perform directional jumping attacks instead of neutral jumping attacks
•Kenshi (Possessed) - Increased damage of Soul Push & Soul Charge by 2 and 5
•Kenshi (Kenjutsu) - FK, BP, BP is now -4 on block (up from -8)
•Kenshi (Kenjutsu) - Away+BP is now -4 on block (up from -18)


•Kitana - Down+FK now has 6 startup frames and is -3 on block (down from 9 startup and up from -5 on block)
•Kitana - BK is now +11 on block (up from +2)
•Kitana - Away+BK has increased pushback and is now -2 on block (up from -6)
•Kitana (Assassin) - Sharpen &Razor Blade now has 54 and 30 recovery frames (down from 73 & 55)
•Kitana (Assassin) - Increased armor frames on Assassin Impale
•Kitana (Mournful) - reduced block stun frames on the first hit of Glaive Return


•Kotal Kahn - Away+BK has increased pushback and is now -8 on block (up from -13)
•Kotal Kahn - Sunstone & Burning Sunstone now breaks through Ice Klone
•Kotal Kahn - Towards+BK now has 23 startup frames and is now +9 on block (up from 20 startup frames and -2)
•Kotal Kahn (War God) - Sword Quake will be combo damage scaled after combo when used in an unavoidable off the ground situation
•Kotal Kahn (Sun God) - Moon God Choke can now combo from a hit


•Kung Lao - Reduced the hit region of Jumping BP
•Kung Lao (Tempest) - Orbiting Hat is now +7 on block (down from +12)
•Kung Lao (Tempest) - Orbiting Hat is now +40 on hit (up from +17)
•Kung Lao (Tempest) - Cyclone pulls the opponent closer when blocked


•Kung Jin - Towards+BK is now +4 on block (up from -1)
•Kung Jin - Away+BK has increased pushback and is now -8 on block (up from -12)


•Liu kang - Away+BK has increased pushback and is now -9 on block (up from -13)
•Liu kang (Dragon Fire) - Flip Kick from Bicycle Kick is now 0 on block (down from +2)
•Liu kang (Dualist) - Yang damage buff no longer goes away when you get hit


•Mileena - Removed 5 recovery frames from Double Sai Blast
•Mileena - Removed 3 recovery frames from Sai Blast
•Mileena - Removed 3 recovery frames from Air Sai Blast
•Mileena - Down+FP now has 6 startup frames and is -5 on block (down from 9 startup and -4 on block)
•Mileena - Down+FK now has 8 startup frames and is -6 on block (down from 10 startup and -1 on block)
•Mileena - Away+BK has increased pushback and is now -4 on block (up from -8)
•Mileena - Towards+BK now has 15 startup frames and is -8 on block (down from 17 startup and -31 on block)
•Mileena (Piercing) - Removed 5 recovery frames from Low Sai & Double Low Sai
•Mileena (Piercing) - Away+FP is now -2 on block (down from -5)
•Mileena (Piercing) - Away+FP, BP is now -1 on block (down from +2)
•Mileena (Ravenous) - High Pounce now has 12 startup frames, is -3 on block, and has 9 less recovery frames (down from 15 startup and -7 on block) and has increased range
•Mileena (Ravenous) - Low Pounce now has 8 startup frames and has 8 less recovery frames (down from 13 startup)


•Predator - Down+FP now has 8 startup frames and is -6 on block (down from 9 startup and -3 on block)
•Predator - Down+FK is now -6 on block (down from -3)
•Predator - Away+BK has increased pushback and is now -10 on block (up from -15)
•Predator (Warrior) - Dread Slam now has 13 startup frames and is -4 on block (down from 29 startup and up from -9 on block)
•Predator (Warrior) - Dread Launch now has 13 startup frames and is -14 on block (down from 29 startup and down from -9 on block)
•Predator (Warrior) - removed 3 recovery frames from Self-Detonate & Self-Destruct
•Predator (Hish-Qu-Ten) - lowered damage of all Plasma Shots by 1
•Predator (Hish-Qu-Ten) - added 3 recovery frames with Cancel from Plasma Shot when the opponent is in block stun


•Quan Chi - Trance is now +46 on hit (down from 80)
•Quan Chi - Removed 9 startup frames from Sky Crush
•Quan Chi - removed 5 startup frames from Sky Drop
•Quan Chi - Ground Burst meter burn is now -1 on block (down from +14) but it can now be delayed to increase the block advantage
•Quan Chi - Increased combo damage scaling after Ground Burst
•Quan Chi - Away+BK has increased pushback and is now -8 on block (up from -12)
•Quan Chi (Sorcerer) - Black Magic now activates in 29 frames and has 30 recovery frames (down from activates in 53 frames and 70 recovery frames)
•Quan Chi (Sorcerer) - Final Hex now activates in 31 frames and has 53 recovery frames (down from activates in 47 frames and 55 recovery frames)
•Quan Chi (Sorcerer) - Dark Curse now activates in 36 frames and has 59 recovery frames (down from activates in 45 frames and 62 recovery frames)
•Quan Chi (Summoner) - Increased combo damage scaling after Bat attacks


•Raiden - Towards+FP, BP is now 0 on block (up from -3)
•Raiden - Down+FP is now -7 on block (down from -9)
•Raiden - Away+BK has increased pushback and is now -3 on block (up from -17)
•Raiden - Towards+BK is now +6 on block (up from -3)
•Raiden - Increased the cancel advantage of Towards+FP, BP
•Raiden (Master of Storms) - Static Traps now last 20 seconds (up from 10 seconds)


•Reptile - Increased active frames on jumping FP
•Reptile - Away+BK has increased pushback and is now -9 on block (up from -13)
•Reptile (Deceptive) - added 5 recovery frames with Stealth & Invisibility when the opponent is in block stun
•Reptile (Nimble) - Basilisk now recovers in 31 frames (down from 36)
•Reptile (Nimble) - Basilisk Runner now recovers in 61 frames (down from 71)


•Scorpion - Takedown & Takeout are now +15 on hit (up from -5)
•Scorpion - FP, FP is now +1 on block (up from -4)
•Scorpion - FP, BP is now -6 on block (up from -11)
•Scorpion - Down+FP is now -7 on block (up from -9)
•Scorpion - BP, FP is now +2 on block (up from -7)
•Scorpion - BP, FP, BK is now +2 on block (up from -14)
•Scorpion - FK now has 7 startup frames and is +2 on block (down from 11 startup frames and down from -3 on block)
•Scorpion - Away+BK has increased pushback and is now -9 on block (up from -18)
•Scorpion (Ninjutsu) - Away+BK has increased pushback and is now -4 on block (up from -16)
•Scorpion (Ninjutsu) - The 2nd hit of Towards+BP is now an overhead block
•Scorpion (Ninjutsu) - Away+BK can now be special canceled before the 2nd hit
•Scorpion (Hellfire) - Hell-Ferno will be combo damage scaled after combo when used in an unavoidable off the ground situation


•Shinnok - Amulet Curse has increased pushback on block
•Shinnok - Down+FP is now -7 on block (up from -9)
•Shinnok - Down+BP is now a high block
•Shinnok - Away+BK has increased pushback and is now -8 on block (up from -19)
•Shinnok (Impostor) - After Air Tricky Portal you can hold Towards to perform directional jumping attacks instead of neutral jumping attacks
•Shinnok (Necromancer) - Judgment Fist & Judgment Smash now has 52 startup frames and is +2 on hit (down from 58 startup and -3 on hit)


•Sonya - Away+BK has increased pushback and is now -10 on block (up from -14)
•Sonya (Demolition) - Grenades no longer bounce when they hit the ground
•Sonya (Demolition) - Drone Drop now reloads 5 frames faster and recovers 3 frames faster
•Sonya (Demolition) - Increased combo damage scaling on Stun Grenade
•Sonya (Demolition) - Drone Drop now adds combo damage scaling


•Subzero - Down+FP is now -4 on block (up from -6)
•Subzero - Away+BK has increased pushback and is now -5 on block (up from -16)
•Subzero (Unbreakable) - Icy Slide will now leave the opponent frozen if it connects while Frozen Aura or Ice Aura is active
•Subzero (Grand Master) - Klone Toss can now have its trajectory lowered by holding Down




•Takeda - Down+FP now has 7 startup frames (up from 8)
•Takeda - Away+BK has increased pushback and is now -5 on block (up from -9)
•Takeda - Towards+BK is now +9 on block (up from +2)
•Takeda (Ronin) - Blade Kall and Blade Summon is now -13 on block and only hits once on block or armor (down from -5)
•Takeda (Ronin) - Away+BP now has 15 startup frames (up from 12)


•Tanya - Away+BK has increased pushback and is now -7 on block (up from -12)
•Tanya - FK, BK can no longer be canceled on the first active frame
•Tanya (Kobu Jutsu) - reduced the blockstun on Tonfa Throw
•Tanya (Kobu Jutsu) - Away+FP now has 10 startup frames (up from 9)
•Tanya (Kobu Jutsu) - Reduced the pushback on block from the last hit of Tonfa Swipe
•Tanya (Kobu Jutsu) - Away+FP, BP+BK is now -10 on block (down from -4)
•Tanya (Dragon Naginata) - Increased damage of Away+BP by 2
•Tanya (Dragon Naginata) - Increased damage of Down+Away+BP by 2
•Tanya (Pyromancer) - removed 5 recovery frames from Low Fireball & High Fireball
•Tanya (Pyromancer) - removed 2 recovery frames from Air Far Fire Blast & Air Close Fire Blast


•Tremor - Rock Shower now activates 6 frames later and has 6 more recovery frames
•Tremor - Rock Drop now activates 6 frames later and has 10 more recovery frames
•Tremor - Down+FK is now -2 on block (down from +1)
•Tremor - Down+BK is now -11 on block (down from -8)
•Tremor - Ground Pulse & Ground Quake will be combo damage scaled after combo when used in an unavoidable off the ground situation
•Tremor (Crystalline) - Krystal Blast Down Shatter is now -5 on block (down from 0)

credit to @NetherRealm NetherRealm Studios

Saturday, January 23, 2016

Xbox One Backwards Compatibility Games list (Complete)

Per Xbox's Major Nelson, Here is the complete list of games available for Xbox One's Backwards Compatibility.

List is accurate as of March 30, 2016

Click here to view complete list

(Files opens in PDF format).

Friday, January 22, 2016

Unlocking All Achievements in Gears of War Ultimate Edition

 Below is a walk through on how to unlock all achievements in Gears of War: Ultimate Edition for the Xbox One-



Prison Breakout 10G Complete tutorial path on any difficulty [Offline or Online]
 [Solo or Co-op]   [Story-related] 
Story related and can't be missed.

Welcome to Delta Squad 20G Story progression in Act 1 Chapter 1 (on any difficulty) [Offline or Online]   [Solo or Co-op]   [Story-related] 
Story related and can't be missed.

Cole? As in Cole Train? 20G Story progression in Act 1 Chapter 6 (on any difficulty)
[Offline or Online]   [Solo or Co-op]   [Story-related]  
Story related and can't be missed.

Yeah, yeah, Group Hug 20G Story progression in Act 1 Chapter 7 (on any difficulty)
[Offline or Online]   [Solo or Co-op]   [Story-related]  
Story related and can't be missed.

My Love for You Is Like a Truck 20G Story progression in Act 1 Chapter 8 (on any difficulty)
 [Offline or Online]   [Solo or Co-op]   [Story-related]  
Story related and can't be missed.

No More Favors 20G Story progression in Act 2 Chapter 2 (on any difficulty)
[Offline or Online]   [Solo or Co-op]   [Story-related]  
Story related and can't be missed.

Lights, Action! 20G Story progression in Act 2 Chapter 4 (on any difficulty)
[Offline or Online]   [Solo or Co-op]   [Story-related]
Story related and can't be missed.

Taking Laverne for a Ride 20G Story progression in Act 2 Chapter 6 (on any difficulty)
[Offline or Online]   [Solo or Co-op]   [Story-related]  
Story related and can't be missed.

The Biggest E-hole 20G Story progression in Act 2 Chapter 8 (on any difficulty)
[Offline or Online]   [Solo or Co-op]   [Story-related]  
Story related and can't be missed.

Smell Good Too... 20G Story progression in Act 3 Chapter 2 (on any difficulty)
[Offline or Online]   [Solo or Co-op]   [Story-related]   
Story related and can't be missed.

Go Time, Show Time 20G Story progression in Act 3 Chapter 4 (on any difficulty)
[Offline or Online]   [Solo or Co-op]   [Story-related]  
Story related and can't be missed.

Broken Fingers 20G Story progression in Act 3 Chapter 5 (on any difficulty)
[Offline or Online]   [Solo or Co-op]   [Story-related]  
Story related and can't be missed.

Lethal Acoustics 20G Story progression in Act 3 Chapter 6 (on any difficulty)
[Offline or Online]   [Solo or Co-op]   [Story-related]  
Story related and can't be missed.

I Can See You! 10G Spot 100 enemies ending in a kill in Versus (social or competitive)
[Multiplayer]   [Online

This achievement must be done in online multiplayer; you can't do this in local online versus play. You can 'spot' players by clicking while aiming at them. This allows your fellow teammates to see their whereabouts, because an icon will show above their head, for a short time. This feature was not implemented in the original Gears of War.

Spot enemy players and hope that spot results in kill by a teammate. It is recommended you use spots at choke points where multiple players congregate and shotguns are being used then spot as many enemy players as you can. You can only spot one enemy player at any given time.

Raven Down 20G Story progression in Act 4 Chapter 1 (on any difficulty) [
Offline or Online]   [Solo or Co-op]   [Story-related]  
Story related and can't be missed.

Fry Up With a Side of Greens 20G Story progression in Act 4 Chapter 2 (on any difficulty)
[Offline or Online]   [Solo or Co-op]   [Story-related]  
Story related and can't be missed.

Know Place Like Home 20G Story progression in Act 4 Chapter 6 (on any difficulty)
[Offline or Online]   [Solo or Co-op]   [Story-related]  
Story related and can't be missed.

YEEEEHAAAAA! 20G Story progression in Act 4 Chapter 6 (on any difficulty)
[Offline or Online]   [Solo or Co-op]   [Story-related]
Story related and can't be missed.

Power Up 20G Story progression in Act 5 Chapter 2
[Offline or Online]   [Solo or Co-op]   [Story-related]  
Story related and can't be missed.

Marcus? Is That You? 20G Story progression in Act 5 Chapter 3 (on any difficulty)
[Offline or Online]   [Solo or Co-op]   [Story-related]  
Story related and can't be missed.

Shock Therapy 20G Story progression in Act 5 Chapter 5 (on any difficulty)
[Offline or Online]   [Solo or Co-op]   [Story-related]  
Story related and can't be missed.

All Aboard! Uh... We're Aboard! 20G Story progression in Act 5 Chapter 6 (on any difficulty)
[Offline or Online]   [Solo or Co-op]   [Story-related]  
Story related and can't be missed.

A Dish Best Served Cold 20G Story progression in Act 5 Chapter 8 (on any difficulty)
[Offline or Online]   [Solo or Co-op]   [Story-related]
Story related and can't be missed.

Mercenary 50G Complete all acts on Casual Difficulty
[Offline or Online]   [Solo or Co-op]   [Story-related]
Please reference "Commando" achievement description below.

Classic Mercenary 50G Complete all acts on Normal Difficulty
[Offline or Online]   [Solo or Co-op]   [Story-related]
Please reference "Commando" achievement description below.

Soldier 50G Complete all acts on Hardcore Difficulty
[Offline or Online]   [Solo or Co-op]   [Story-related]
Please reference "Commando" achievement description below.

Commando 75G Complete all acts on Insane Difficulty
[Offline or Online]   [Solo or Co-op]   [Story-related]

You can actually start on Insane mode instead of having to unlock it. Complete all acts on Insane difficulty and the subsequent difficulty achievements will unlock as well; they all stack.

If for some reason you've missed an act, you can check which one in the 'Mission Select' section. There it will show the list of acts per chapter, you may notice an icon next to each act you've completed. The image below is basically what the Insane icon looks like.

Time to Remember 10G Recover 11 COG tags (on any difficulty)
[Offline or Online]   [Solo or Co-op]
Please reference "For the Fallen" achievement description below.

Honor-Bound 20G Recover 22 COG tags (on any difficulty)
[Offline or Online]   [Solo or Co-op]
Please reference "For the Fallen" achievement description below.

For the Fallen 30G Recover all 33 COG tags (on any difficulty)
[Offline or Online]   [Solo or Co-op]

There were only 30 in the original Gears on the 360; but 3 have been added with the addition of the bonus campaign levels from the PC version of the game. There is generally one per act. Don't despair if you miss one in the process; you can go back via chapter select and collect it at any time. If you've missed one, you can track it in the War Journal, then Cog Tags menu. Once you open that, it will bring you to the comics. If you have pages missing from the comics, it should indicate what tag you've missed. Once you pick it up, it is automatically saved, so if you die or reload your checkpoint, your collection will still count.

Zen and the Art of Reloading 10G Perform 25 perfect active reloads (on any difficulty)
[Offline or Online]   [Solo or Co-op]

You can reload your weapon with . As you do this, you'll see a line move across the reload icon in the upper right corner of the screen. There's an opaque white line in front, followed by a tapering, translucent line, usually about midway through the icon. The opaque line represents the perfect reload. You must then hit again in this section to activate it. This gives you bonus damage to the amount of bullets you've reloaded for a short time. You should easily have this done within the first couple acts.

Zen and the Art Part 2 20G Perform 5 perfect active reloads in a row (on any difficulty)
[Offline or Online]   [Solo or Co-op]

Do the same as above, just do it 5 times in a row. Some weapons are easier to do, like the Lancer or Hammerburst. Pistols are very quick to reload and could prove difficult to newer players. You can do this right at the beginning of the game if you wish; just fire a few bullets and reload with . You'll get the hang of it eventually.

Clusterluck 30G Kill 3 enemies at once 10 different times (on any difficulty)
[Offline or Online]   [Solo or Co-op]

You probably won't achieve this during casual play, so you'll have to do a little grinding for it, but it's not that difficult to do. Grenades, Boomshot, and the Hammer of Dawn will make this easier if you get clusters of enemies.

You can do this as early as Chapter 1, Act 1, which is the tutorial level. When the Grubs are plasma cutting through the door, wait until the door drops and three Grubs will enter the room. Toss a grenade at their feet and hopefully blow them all up at once; then rinse and repeat.

Dom-curious 10G Complete 1 co-op chapter in co-op (on any difficulty)
[Co-op]   [Offline or Online]
Please reference "I can't quit you Dom" achievement description below.

Domination 20G Complete 10 different chapters in co-op (on any difficulty)
[Co-op]   [Offline or Online]
Please reference "I can't quit you Dom" achievement description below.

I Can't Quit You Dom 30G Complete all acts in co-op (on any difficulty)
[Co-op]   [Offline or Online]

You must complete all 36 acts either in local or online co-op. This can be done two different ways. First, you can play local split-screen co-op with two controllers. Second, you can utilize the online campaign feature and play with random people

Don't You Die On Me 20G Revive 100 teammates in Versus multiplayer (social or competitive) [Multiplayer]   [Online]

Self explanatory- when a teammate gets downed during battle, walk over to them and press (x). Do this 100 times. Does not have to be done in one game.

Always Remember Your First 20G Finish playing a Versus match (social or competitive)
[Multiplayer]   [Online]

Unlocks after completing your first online match.

Don't Hate the Player 10G Finish with the highest point in a Versus match (social or competitive) [Multiplayer]   [Online]

This could prove to be difficult for some. You gain points for kills, executions, revives, assists, spots that result in kills and capture points. You must have the highest total out of both teams, not just your team. You can even get the highest point total and be on the losing team. Just do your best and you'll get it eventually.

Mix It Up 20G Win a match in every Versus game type (social or competitive)
[Multiplayer]   [Online]

Play and win a match of the following five game types:

    Execution
    Warzone
    Team Deathmatch
    King of the Hill (KotH)
    Assassination

Around the World 30G Win a match in every Versus map (social or competitive)
[Multiplayer]   [Online]  

You must win one match of any game type on the following 20 maps. This can't be done in private matches!

    Boxes
    Bullet Marsh
    Canals
    Clocktower
    Courtyard
    Escalation
    Fuel Depot
    Garden
    Gold Rush
    Gridlock
    Mansion
    Mausoleum
    Old Bones
    Process
    Raven Down
    Rooftops
    Sanctuary
    Subway
    Tryo Station
    War Machine

Can't Touch Me 20G Win 10 Versus matches without losing a round (social or competitive)
[Multiplayer]   [Online] 

It is recommended that you play the KotH (King of the Hill) or Blitz game types as there is only one round to complete. So in reality, you can't lose a round even if you wanted to. Obviously you can do this in any game type if your team is good enough. This can't be done in private matches!

Seriously...50G Kill 10,000 people in Versus competitive matches
[Multiplayer]   [Online]

Seriously kill lots and lots of people... seriously. This can only be done in Competitive matches! Playing KotH is a surefire way to rack up lots of kills as there is no kill limit, just a score. The boosting method would consist of two players with two controllers playing the 2v2 Gnasher execution matches; choose a region that is not your own and search at the same time and hopefully you find each other.

THIS! IS! ANNEX! 40G Complete 100 matches 3+ rounds in Annex on Xbox Live and capture 3 objectives in each match
 [Multiplayer]   [Online]

You just have to complete 100 matches (not win); but you must capture at least three 'rings' during the match. Since this Annex achievement can now be done via Koth and Blitz gametypes (which are only one round) you have to be on point with ring captures. Annex is very similar to the King of the Hill gametype. In Annex the rings always spawn at a weapon spawn point.

Easy way: Using a second controller logged in as guest, you can create an Xbox Live, private Blitz match. Have the settings at one round, 180 second win timer. It's you verse your bot. So just cap the points and win with ease. This can be done anywhere, but use a smaller map to make things go quicker. Using this method, a one round match should take no longer than four minutes each.

If you don't have a second controller: You can play online in an Xbox Live private match with a second person and exchange wins. Or if the second person has a second controller, you can both be on the winning team against an idle bot.

This can now be done in social or competitive matches, as the achievement description does not specify. So jump into your favorite ring-based game type and blast away. Remember, you must cap at least three rings during the match or it will not count!

Nub Pwn3r 30G Win 20 rounds in Annex on Xbox Live by shutting out the opposing team
[Multiplayer]   [Online]

You must shut out the opposing team during any given round. With this being added to public matches; the Koth and Blitz game types are only one round. So you must blank the opposing team for the entire match. In Annex the rings always spawn at a weapon spawn point.
If you don't have a second controller: You can play online in an Xbox Live private match with a second person and exchange wins. Or if the second person has a second controller, you can both be on the winning team against an idle bot.

This can be done in social or competitive matches, as the achievement description does not specify. So jump into your favorite ring-based game type and blast away. Remember, you can't allow the opposing team to score a single point or it will not count!

CQC 20G Win 25 matches in Boxes (social or competitive)
[Multiplayer]   [Online]

CQC = Close Quarters Combat. Boxes is basically the War Machine map with a re-skin and the sides cut off. It is a small map which is only used for the 2v2 Gnasher Execution gametype. Though my understanding is that 2v2 Gnasher Execution is only available in the competitive playlist. I've yet to come across it in the social playlist.

Level 5 5G Reach level 5
[Multiplayer]   [Online]  
 Please reference "Re-up" achievement description below.

Level 10 10G Reach level 10
[Multiplayer]   [Online]  
Please reference "Re-up" achievement description below.

Level 25 25G Reached level 25
[Multiplayer]   [Online]
Please reference "Re-up" achievement description below.

Re-up 20G Reach level 100 and re-up
[Multiplayer]   [Online]

You can only gain experience in versus online game modes. You can gain experience in Xbox Live private matches; but it's minimal at best and not a sustainable source of XP. You will gain experience for everything you do; but it mostly boils down to kills, wins and the consecutive match bonus. Without a doubt, this will take some time to accomplish.

Once you reach level 100, which requires you earn 3,851,750 experience, you'll have to visit the Statistics page to 're-up'. Once there, press to re-up; the game will ask if you're sure, then press to confirm. You'll revert back to level 1 and net yourself the achievement. If you're a Gears 3 veteran, you know all about re-upping; for those that don't.. think of it as a prestige.

Handyman 25G Killed an enemy with every weapon in Versus (social or competitive)
[Multiplayer]   [Online]

Just get one kill with each weapon in the game. There are 10 weapons total, and if you're bad at certain weapons, you'll eventually get a kill with one by blind dumb luck. Besides your starting weapons, the rest of the weapons are spawned on the map that you must get. Sometimes other players are doing the same, so get there first, or try to take turns.

Make sure that you actually get the kill.. a person downing an enemy and you shooting them will only count as an assist. You can down an enemy with one weapon and kill them with another if you wish.

Press (Tac/Com) while in a multiplayer match and it will show the weapon spawns on the map.

Starting Weapons:

Lancer
Gnasher Shotgun
Snub Pistol

Map Weapons:

Hammerburst
Boltok Pistol
Longshot Rifle
Boomshot
Torque Bow
Hammer of Dawn
Frag Grenade

G-reader 10G Read one full comic
[Offline or Online]   [Solo or Co-op]

To unlock a full comic, you must collect Cog Tags to unlock the pages. There are five total comics that you can read, but you only need to read one of them. Once you have unlocked a full comic you can view it in the 'Extras' menu and select the comic you wish to read. You can then scroll through the comic using the to the end and the achievement should unlock. If it does not, utilize the zoom function with and slowly 'read' each page.

This can be a little glitchy for some reason. I had to 'read' a comic a few times slowly to get it to unlock. Some have reported that coming back the next day and reading the same comic has resulted in the achievement.

Brothers To The End 10G Defeat General RAAM in co-op on Insane without either player being DBNO [Co-op]   [Difficulty]   [Offline or Online]

This will probably prove to be the most difficult campaign achievement. You can do this in local or online co-op. You must defeat RAAM without either playing being downed on the Insane difficulty. As the most common strategy goes, one player uses the Torque Bow while the other snipes with perfect active reload head shots. The exploding arrows disperse the Kryll around RAAM leaving him vulnerable to fire; lay into him with head shots.

Optional: your teammate can switch to a primary weapon, like a Lancer, and put some extra damage on him in between Torque Bow shots. As he moves closer, use grenades and pump him full of lead! Should you fail, just reload the last checkpoint and try again.

Gimme Some Skin 10G Play one Versus Match with a Custom Weapon Skin
[Multiplayer]   [Online] 

This can be done locally with two controllers or simply by playing online in any versus match. Once the gametype and map are set, the game will go to a loading screen and then you'll reach the Loadout Screen. Here you can choose your character and weapon skins. Scroll down to the weapon you wish to change and hit or . If you currently don't have any skins, you will earn the Gold skins after September 4th just for playing the game from launch to the end of August. You also have the option to buy skins in the Xbox Store; but you're not obligated to do so.

If you do not have any skins at all; you didn't play beta, didn't play it during launch week or didn't get a special edition game... you can still earn a skin when backwards compatibility comes to the Xbox One. All four Gears games will be backwards compatible at that time. Just earning one achievement on either Gears 1, 2 or 3 will earn you the Crimson Omen skin in the Ultimate Edition. Just play it on the same gamertag.


Better Late Than Never 20G Win 25 matches in Team Deathmatch
[Multiplayer]   [Online]

Play and win 25 matches of Team Deathmatch. Team Deathmatch pits 4v4 with a finite amount of lives. In social or competitive matches the number of lives is 10. Once a team exhausts their 10 'extra lives' they will be down to their last spawns. So the team to bring that number to zero, and kills the remaining players on the map, wins. This will come eventually if you put in enough time and effort. You can complete this in Social or Competitive matches; or a mixture of both.

Even though the achievement description does not say specifically "social or competitive", this can NOT be done in private matches; it's been tested.

Whack-A-Grub 10G Closed all 4 E-holes around the fountain in Fish in a Barrel without any Locust fully emerging
[Offline or Online]   [Solo or Co-op]

This must be done in Chapter 1, Act 3. After you find some of Alpha Squad, you'll move down the street while fighting through some Locust. You'll then come to a low, circular structure with a tall monument in the middle. Once you are in the area, you'll be ambushed by Locust emergence holes; there are four total that you must close before any Locust can crawl out. The first three e-holes are in random order, the fourth is always in the same spot. To make life easier, you can do this on Casual difficulty; you can even do it while playing co-op.

Sunday, January 17, 2016

How to unlock everything in Gears of War Ultimate Edition

Below is a list on how to unlock everything in Gears of War Ultimate Edition:

WEAPON SKINS
Crimson Omen: Record at least one achievement in Gears 1, 2 and 3 on the SAME Gamertag. Only the Gamertag that has done this will be granted the skin. If you have just recently completed this, please allow 7 days for the skin to show up in your inventory.
Dark Omen: Complete the entire campaign on the original Gears of War 1. Only the Gamertag that has done this will be granted the skin. If you have just recently completed this, please allow 7 days for the skin to show up in your inventory.
Mars, Woodland Camo, Venus, Jupiter, Sun, Grease Gun, Racer: Ultimate Edition BETA skins. If you played in the beta at least one day you will receive these skins on ONLY the Gamertag that played in the BETA.
Gold: Play Ultimate Edition at least one day during launch week (ending September 4, 2015). Skins will be granted up to ONE WEEK after September 4th. Skins will not be available before September 4th.
UNLOCKABLE CHARACTERS
  • Samantha Byrne - Level 5
  • Kantus - Level 7
  • Chairman Prescott - Level 10
  • Miner - Level 12
  • Dizzy Wallin - Level 15
  • Beast Rider - Level 17
  • Clayton Carmine - Level 20
  • Spotter - Level 23
  • Jace Stratton - Level 25
  • Flame Grenadier - Level 27
  • Commando Dom - Level 30
  • Savage Grenadier - Level 35
  • Golden Gear - Level 40
  • Hunter Elite - Level 45
  • Mechanic Baird - Level 50
  • Dizzy Wallin Farmer - Level 55
  • Benjamin Carmine - Level 60
BETA CHARACTERS
Thrashball Drone: Ultimate Edition BETA character. If you played in the beta at least one day you will receive this character on ONLY the Gamertag that played in the BETA.
Cole Train (Thrashball Cole): Ultimate Edition BETA Saturday Bonus character. If you played on the Saturday in the beta during the planned play period, you will receive this character on ONLY the Gamertag that played during that day in the BETA.

Friday, January 15, 2016

Unlocking all achievements in WWE 2K16 (Xbox One)

Here is a list of all achievements in the Xbox One version of WWE 2K16. 


 

Achievements

Universe Master (30 Points)

WWE Universe - Play and win 50 matches. 

Road to WrestleMania (15 Points)

WWE Universe - Win WrestleMania main event as the Royal Rumble winner. (Single play)

Attitude Adjustment (15 points)

WWE Universe - Max any personality trait of a Superstar/Diva by playing in a match. 

Face of the WWE (15 points)

WWE Universe - Create Major Shows for Mon-Sat and assign the same Superstar to each show. 

The Celtic Warrior (15 points)

WWE Universe - Have a Superstar completely recover from a critical injury. 

Leave me alone! (15 points)

WWE Universe - Inflict a critical injury status effect on an opponent in a match. 

Destined for greatness (30 points)

WWE Universe - Stack both Momentum and Hot Streak statuses to 10 through gameplay or simulation. 

Actions Speak Louder Than Words (15 Points)

WWE Universe - Have the dominant personality trait of a Superstar/Diva change via gameplay. 

Future of the WWE (15 POINTS)

WWE Universe - Cash in Money in the Bank at WrestleMania and win the Championship. 

Playing Dirty (15 POINTS)

Win a match via dirty pin. 

Gentleman in the Ring (15 POINTS)

Push opponent into the ropes during chain wrestling to perform a clean break. (Single play) 

Now that's Hardcore! (15 POINTS)

Hit an opponent with a foreign object or put them through a table. (Single play) 

Oh! My! (15 POINTS)

Put your opponent through the announce table via OMG! moment. (Single play/Exhibition) 

Over the ropes you go! (15 POINTS)

Eliminate 12 opponents with the same Superstar in a single Royal Rumble match. (Single play) 

Matchmaker (15 POINTS)

Win in 20 match variations. (Single play) 

Locker room rat (15 POINTS)

Complete a match with 50 different Superstars/Divas. (Single play) 

Unknown veteran (15 POINTS)

Win 10 times using a custom Superstar. 

Tap! Tap! Tap! (15 POINTS)

Make an opponent tap out with a submission that is not a Finisher or Signature move. (Single Play) 

Tragic Commentators (15 POINTS)

Destroy 2 announce tables within a single match. 

This Match Won't End! (15 POINTS)

Successfully perform a major reversal. 

This is My Yard (15 POINTS)

Create a show that uses a custom arena and an imported logo for its show logo. 

Enter Like a Champ (15 POINTS)

View an entrance scene that uses a custom Championship. 

Feed Me More (15 POINTS)

Use the quick edit function in a move set. 

Prospect (15 POINTS)

Earn the online rank "Prospect". 

Blue-Chipper (15 POINTS)

Earn the online rank "Blue-Chipper". 

WWE Live Star (30 POINTS)

Earn the online rank "Superstar". (1) 

Teamwork is Fun (15 POINTS)

Win a Team Up match. 

A creator is born (15 POINTS)

Upload any kind of user created content once. 

Austin 3:16 (15 POINTS)

2K Showcase - Complete the "Austin 3:16" scenario. (Single play) 

Showcase Master (20 POINTS)

2K Showcase - Complete all Bonus Matches. (Single play) 

Wrestling heritage (30 POINTS)

2K Showcase - Complete all objectives. 

Don't Trust Anybody (40 POINTS)

2K Showcase - Complete all Special Objectives. 

Stone Cold said so (15 POINTS)

2K Showcase - Unlock and view all video replays and images in the gallery. 

We have a new Champion! (15 POINTS)

MyCAREER - Win the WWE Championship. 

My path starts here (15 POINTS)

MyCAREER - Complete the tutorial. 

Welcome to the main roster (15 POINTS)

MyCAREER - Get promoted to RAW. 

Big Four (15 POINTS)

MyCAREER - Participate in WrestleMania, Royal Rumble, SummerSlam, and Survivor Series. 

Untouchable (40 POINTS)

MyCAREER - Get an overall value of 95 or more. 

Hall of Famer (30 POINTS)

MyCAREER - Get inducted into the Hall of Fame. 

Controller of My Destiny (15 POINTS)

MyCAREER - Have main personality become Aggressive. 

Birth of an NXT Champion (15 POINTS)

MyCAREER - Earn the NXT Championship. 

Birth of an IC Champion (15 POINTS)

MyCAREER - Earn the Intercontinental Championship. 

Birth of a US Champion (15 POINTS)

MyCAREER - Earn the United States Championship. 

Birth of a Tag Champion (15 POINTS)

MyCAREER - Earn the Tag Championship. 

I am a Wrestling God (20 POINTS)

MyCAREER - Purchase all abilities that can be purchased. 

I am the Best! (20 POINTS)

MyCAREER - Purchase all skills that can be purchased. 

Competent manager (15 POINTS)

MyCAREER - Purchase all managers that can be purchased. 

Tonight is the night (15 POINTS)

Win the main event in 2K Tonight. 

Secret Achievements

 Phenom vs. Scorpion (30 POINTS)

WWE Universe - Win a WrestleMania match between Undertaker and Sting. (Single play) 

Giant Spear (15 POINTS)

Execute a Big E Spear. 

Lightning Reflexes (15 POINTS)

Reverse a curb stomp with the RKO catch Finisher. 

Suplex City (30 POINTS)

With Lesnar, execute "German Suplex 4" or "Back Suplex 2" 10 times in a single match. (Single play) 

What? What? What? (20 POINTS)

2K Showcase WM19 scenario - Get out of 3 pins during the last Historical Objective. 

The Start of a Rivalry (15 POINTS)

MyCAREER - Become rivals with Tyler Breeze. 

I'm running in! (15 POINTS)

MyCAREER - Successfully perform 10 or more run-ins during entrances, or mid-match.

Unlocking everything in WWE 2K16

This post is going to be a long one but I've always wanted to create an easy to view list on how to unlock every single thing in the game. (Without the accelerator).


Most things in the game are unlocked as you complete the objectives and special objectives in WWE 2K16 Showcase mode.
 
Arenas
1996

  • King Of The Ring: Complete the Match "Stone Cold vs. Jake Roberts (King of the Ring 1996) from the Showcase
  • Wrestlemania 12: Complete the match Stone Cold vs. Savio Vega (Wrestlemania 12) from
  • Survivor Series: Complete the match Stone Cold vs. Bret Hart (Survivor Series 1996) from the Showcase
1997
  • Wrestlemania 13: Complete the match Stone Cold vs. Bret Hart (Wrestlemania 13) from
  • King Of The Ring: Complete the match Stone Cold vs. Shawn Michaels (King of the Ring 1997) from the Showcase
  • Revenge Of The Taker
  • D-Generation X: Complete the match Stone Cold vs. The Rock (D-Generation X: In Your House) from
1998
  • RAW IS WAR: Complete the match Stone Cold vs. Kane (Monday Night Raw 1998) from
  • Wrestlemania 14: Complete the match Stone Cold vs. Shawn Michaels (Wrestlemania 14) from the Showcase
  • Over The Edge: Complete the match Stone Cold vs. Dude Love (Unforgiven: In Your House) from
  • Unforgiven: Complete all the goals in the match Stone Cold vs. Dude Love (Unforgiven: In Your House)
  • SummerSlam: Complete the match Stone Cold vs. Undertaker (SummerSlam 1998)
  • Rock Bottom: Complete the match Stone Cold vs. Undertaker (Rock Bottom: In Your House)

1999
  • RAW IS WAR
  • St. Valentines Day Massacre: Complete the match Stone Cold vs. Mr. McMahon 98 (St. Valentine's Day Massacre: In Your House) from
  • Wrestlemania 15: Complete the match Stone Cold vs. The Rock (Wrestlemania 15) from
  • Backlash
  • King Of The Ring
  • Fully Loaded
2001
  • Royal Rumble
  • No Way Out
  • Wrestlemania 17
2003
Wrestlemania 19
Others
  • ECW November To Remember 1995: Wrestlemania the match Steve Austin vs. Superstar Mikey Whipwreck (November To Remember 1995)
  • WCW Bash At The Beach 1991: Complete the Match Stunning Steve Austin vs. Ricky Steamboat (Bash at the Beach 1994)

Superstars
  • Billy Gunn
  • Bret Hart: Complete the match Stone Cold vs. Bret Hart (Survivor Series 96) from the Showcase
  • Brian Pillman: Complete the match Stone Cold vs. Bret Hart (In Your House 14) from the Showcase
  • British Bulldog: Complete the match Stone Cold vs. Bret Hart (Survivor Series 1996) from the Showcase
  • Chris Jericho 01
  • Col. Robert Parker
  • D'Lo Brown: Complete all the goals in the match Stone Cold vs. The Rock (D-Generation X: In Your House) from Showcase
  • Dude Love: Complete the match Stone Cold vs. Dude Love (Unforgiven: In Your House)
  • Faarooq: Complete all the goals in the match Stone Cold vs. The Rock (D-Generation X: In Your House) from Showcase
  • Haku
  • Honkey Tonk Man
  • Jake The Snake Roberts: Complete all the goals in the match Stone Cold vs. Jake Roberts from Showcase
  • Jim Neidhart: Complete all the goals in the match Stone Cold vs. Bret Hart (In Your House 14) from the Showcase
  • Kama Mustafa: Complete all the goals in the match Stone Cold vs. The Rock (D-Generation X: In Your House) from Showcase
  • Kane 01: Complete all the goals in the match Stone Cold vs. The Undertaker (SummerSlam 1998)
  • Ken Shamrock: Complete all the goals in the match Stone Cold vs. The Rock (Monday Night RAW 1998)
  • Mankind: Complete the match Stone Cold vs. The Rock (Wrestlemania 15) from
  • Mark Henry 98
  • Mikey Whipwreck: Complete all the goals in the match Steve Austin vs. Superstar Mikey Whipwreck (November To Remember 1995)
  • Mr McMahon 98
  • Mr McMahon
  • The Giant
  • Paul Wight: Complete all the goals in the match Stone Cold vs. Mr. McMahon (St. Valentine's Day Massacre: In Your House)
  • Paul Bearer: Complete the match Stone Cold vs. The Undertaker (Rock Bottom: In Your House)
  • Ricky Steamboat: Complete all the goals in the match Stunning Steve Austin vs. Ricky Steamboat (Bash at the Beach 1994)
  • Rikishi
  • Savio Vega
  • Shane McMahon
  • Shawn Michaels: Complete the match Stone Cold vs. Shawn Michaels (King of the Ring 1997) from the Showcase
  • Stephanie McMahon
  • Stone Cold 97: Complete the match Stone Cold vs. Jake Roberts from Showcase
  • Stone Cold 03
  • Stunning Steve Austin: Complete the match Stunning Steve Austin vs. Ricky Steamboat (Bash at the Beach 1994)
  • Superstar Steve Austin: Defeat as Mikey Whipwreck Steve Austin at November To Remember 1995
  • Ted DiBiase: Complete all the goals in the match Stone Cold vs. Savio Vega (Wrestlemania 12)
  • The Rock 03: Complete all the goals in the match Stone Cold vs. The Rock (D-Generation X: In Your House) from Showcase
  • Triple H 01: Complete the match Stone Cold vs. Shawn Michaels (Wrestlemania 14) from the Showcase
  • Undertaker 99: Complete the match Stone Cold vs. Dude Love (Unforgiven: In Your House)
  • Undertaker 01
  • Vader: Complete a showcase match successfully without performing a Reversal
  • X-Pac
  • Championships
  • One million US dollars: Complete all the goals in the match Stone Cold vs. Savio Vega (Wrestlemania 12)
  • Smoking Skull: Complete all the goals in the match Stone Cold vs. Kane (Monday Night RAW 1998)
  • InterContinental (98-11)
  • Tag Team (02-10)
  • InterContinental (94)
  • WCW Tag Team
  • ECW Tag Team
WWE 2K16: Unlock all characters, tracks, arenas and more
Attires
If you can manage to achieve all the targets in the Showcase matches, you can unlock some new outfits for your wrestlers.

  • Bret Hart (WM13 (Survivor Series 1996) and IYH: 14)
  • Brian Pillman (Flyin)
  • British Bulldog (RAW 97): Complete all objectives in the match Stone Cold vs. Bret Hart (In Your House 14) from
  • Dude Love (Over The Edge 1998): Complete the match Stone Cold vs. Dude Love (Unforgiven: In Your House)
  • Jim Neidhart (IHY: Revenge Of The Taker)
  • Kane 01 (SummerSlam 1998 Royal Rumble 01, Backlash 01): Complete the match Stone Cold vs. Kane (Monday Night RAW 1998)
  • Ken Shamrock (RAW 1998): Complete all goals in the match Stone Cold vs. The Rockl (Monday Night RAW 1998)
  • Mankind (1999)
  • Mr McMahon (King Of The Ring 99 and Wrestlemania 17)
  • Paul Bearer (RAW 99)
  • Shawn Michaels (King Of The Ring 97 and Wrestlemania 14)
  • Stone Cold (Wrestlemania 12, 13 (vs. Bret Hart Survivor Series 1996), 14, 17, and 19. RAW June 98, 1998 RAW SummerSlam November 98, King Of The Ring 1999 Fully Loaded 1999 Royal Rumble 01, No Way Out 01, and Stunning Steve Austin at Clash of the Champions)
  • The Rock (Wrestlemania 15,17, and 19, RAW November 1998 Royal Rumble 01, Vengeance 01)
  • Triple H (No Way Out 2001 and Backlash 2001)
  • The Undertaker (June 1998 SummerSlam 1998 (Complete all the goals in the match Stone Cold vs. Undertaker SummerSlam 1998.), RAW November 1998 Rock Bottom 1998 RAW June 1999: Complete all the goals in the match Stone Cold vs. Kane Monday Night RAW 1999 from, Fully Loaded 1999, and 01 Backlash)

Extra


Move sets and other attires are unlocked in MyCareer mode by engaging in rivalries with the superstar of choice 3 times over the course of your career (time consuming).